How Werewolf-Bot Works (as of 3/01/10)

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The following is info that should help you with Werewolf-Bot. I will break it down into ROLE SPECIFIC commands.
  • Game Master: The Game Master runs the game. They also moderate it. They are the ones who assign the roles, and they are responsible for the player's roles. These are the commands they use:
    • $assign: If autoassign is enabled, $assign will assign the players their roles automatically.
    • $autoassign on/off is used to turn autoassigning on or off. If it is off, $assign will not work.
    • $hunter, $cupid, $defender, $jester, $harlot, $vidiot [on/off] is used to customize the game. These enable /disable the hunter, cupid, defender, jester, harlot, and village idiot roles, respectively. Doing so allows the bot to autoassign them to the players.
    • $sunset changes day into night, and allows the special roles to have their turn. At night, in order, we have (First turn) Cupid, Jester, Werewolves, Defender/Harlot, Witch, and Oracle.
    • $sunrise cahnges night into day, and if anyone has been selected to die, barring protection, they will be killed automatically. This will also unmute the players. During this round, the townies deliberate over who the werewolves might be.
    • $lynch [player] confirm is used after the vote at the end of the day round and a player has been selected to be lynched. It will kill the player.
    • $end will end the game, and clear everyone back to the Audience privclass. (NOTE: A player may end the game if they promote themselves to the Game Master privclass and use the command).
  • Werewolves: The werewolf role is the antagonist of the game. The townies seek to weed out the few werewolves among them. If there are no lovers, the werewolves win when the number of townies is less than or equal to the number of wolves. The goal of the werewolves are to blend in unnoticeably amongst the townspeople. The werewolves turn is at the start of each night round and consists of them gathering in the backroom and voting for a player to kill. These are the commands they use:

    • $wkill player is used by EACH wolf to vote/select their kill. The goal is to unanimously vote on one player. If they don't, then no one is killed. If they mess up and would like to revote, $xvote will clear their vote.
    • $xvote clears the user's vote, so they may reselect their kill.
  • Witch: The witch is an essential role to the game. They have 2 potions, one can save a player that is chosen to die by the werewolves, the other can kill a person of their choice. Their turn follows the werewolves, and they're told the person who the werewolves have chosen to kill and given the option of using those two potions. These are the commands the Witch uses:

    • $todie Tells the witch who the wolves have chosen and reminds them which potions they have left.
    • $saves player confirm is used to save the player the wolves have chosen to kill. This may only be used once per game.
    • $kills player confirm is used to kill a player of the witch's choice. Used correctly, it could very well change the tide of the game. It may only be used once per game.
  • Oracle: The oracle is the other major townie role. They are important in that they are allowed to look at one player a turn and learn of their role. If they discover one of the wolves, they are now armed with the knowledge of one of the wolves. Revealing themselves can be a strategic move towards the end of the game to rally the townies to kill the wolves. The Oracle's turn follows after the witch. This is the command the Oracle uses.

    • $seek player displays the role of the player. It may only be used ONCE per round.
  • Cupid: Cupid is a one action role, where they are responsible for selecting two lovers at the start of the game. Those lovers are bound tightly in that if one dies, the idea is that the other one can't bear to go on living without them and commit suicide, so if one dies, they both die. This role is optional. This is the command that Cupid uses:

    • $lovers player1 player2 is used to select the lovers. After they are set, the Game Master will note the two lovebirds.
  • Hunter: The Hunter role is different from the other townies in that when the hunter dies, they get to kill someone else. This is an optional role, however. This is the command the Hunter uses:

    • $hunt player confirm is used when the hunter is killed. It will the player they choose.
  • Defender: The Defender role is one that works rather interestingly. Unlike the witch, they can protect someone from WEREWOLF attacks every round, so long as they're alive. They aren't able to protect someone from the witch or hunter. Their protection has no effect the person they're protecting is the lover of someone who was killed be it by werewolf or by witch. The defender, on their turn, selects one player to protect from werewolves for that night. They may only select to protect themself once per game. This is the command the Defender uses:

    • $defend player confirm is used to choose a player to defend. You only need to use confirm to defend YOURSELF if you're the defender.
  • If you just type $townie, $defender, $oracle, $witch, $gamemaster, $cupid, or $hunter, it will bring up the same descriptions as above in chat.
  • For Questions: If you have any questions, suggestions, or concerns of any kind, you may note me (Wizard-Kgalm ), or you can usually find me in the game room.
© 2010 - 2024 dAmnWerewolves
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